Weapons is set in a creepy little town where, out of nowhere, 17 children disappear at exactly 2:17 a.m. The only ones left are Alex, who's a confused student without many friends, and his teacher, Justine Gandy, who's not really liked by the town because of her past and also because she's just super nice to children. She suddenly finds herself at the center of the midnight theory. The movie is unsettling, and it might make you a bit extra cautious of your neighbors.
The themes that the movie plays with are the kind that stick under your skin. It touches upon grief, paranoia, and the way ordinary people can turn dangerous when fear takes the wheel. Weapons slowly make you feel like something is off in the entire town. The story is told in these overlapping chapters, each from a different point of view, so every time you think you’ve got it figured out, you find out you’re completely wrong.
The mention of "parasite" or "leech" over and over again makes it even more explicit. There’s a witchy element lurking in the shadows in Weapons. And if she gets her hands on a body part or a belonging, things become creepy and deadly in no time.
Weapons: Why body parts are deadlier
In Weapons, the pattern is hard to miss once you catch it. When the witch wants to turn someone into her puppet or her "weapon," she grabs something that belongs to them. It could be anything from a piece of clothing to a keepsake. Just whatever they’ve touched or kept close. We see her tie that belonging around a twig from her special tree. This makes the person fall under her spell, ready to do whatever she wants them to do.
But when she wants someone dead, she goes after body parts, mostly hair. When she wanted Justine Gandy gone, she got Alex’s mother to snip a lock of Gandy’s hair. She wraps the hair around a twig from that tree, pricks her own finger for blood, and then lets the drops fall into a bowl of water. Then she snaps the twig in two and drops it in. That’s her kill ritual in Weapons.
And we see the same thing with the school principal’s partner. First, she takes a belonging to control the principal. Then, a lock of the partner’s hair so the principal, under her spell, could finish the job.
In magical lore, as in Weapons, it’s all about the link. A personal belonging carries a faint trace of the person’s energy, enough to connect to them, influence them, and push them around without touching their core.
But hair carries DNA. It’s a living piece of someone’s blueprint. That’s a direct key to the person’s life essence, which is why it’s needed for lethal spells in stories. Belongings equal influence, and that's something you can break free from. Body parts equal destruction, and that's hard to undo and almost always fatal once the spell is set in motion.
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