The second season of The Last of Us did not take long to push its story into darker territory. By the second episode, Through the Valley, two events had already shifted the ground beneath the characters. One was Joel’s death, an expected yet still shocking moment. The other was a large-scale battle sequence in Jackson, where townspeople tried to hold back an overwhelming wave of infected.
Both moments shaped the tone of the season. Joel’s death came with emotional devastation, while the Jackson sequence delivered action on a scale the show had rarely attempted. Yet the most striking detail about the battle was not how it looked on screen but how much was left out. What began as a seventeen-minute set piece was cut down to eleven. Emmy-nominated editor Timothy Good explained why those minutes were trimmed and how the sequence found its final form.
He summed up the approach with a single line: “Every single cut has to propel the next piece of action.” That principle guided what stayed and what was removed. It meant that even elaborate shots in The Last of Us could vanish if they slowed momentum. The goal was never just to shorten the running time but to ensure that the action carried weight without drifting into spectacle for its own sake.

Jackson battle reduced
In its earliest version, the Jackson sequence in The Last of Us was meant to be intercut with the lodge scenes involving Joel, Abby and Ellie. That structure was abandoned. Good noticed that cutting back and forth weakened both sides of the story. Joel’s presence was so strong that every time the episode left him, the audience waited to return. As a result, the final edit kept the battle intact, letting it unfold on its own.
Several moments disappeared during this process. One scene showed a townsman sacrificing himself with a homemade net bomb. Good explained that eliminating so many infected early in the sequence reduced the tension for everyone else. There were also shots involving flamethrowers, visually striking but unnecessary for the rhythm of the action.
The focus turned instead to Tommy and Maria. Good said the intention was to compress the action until it placed maximum pressure on them. By centering the sequence on these two, the audience felt the town’s vulnerability more clearly. Jackson became less of a backdrop and more of a fragile community under siege.
The final eleven minutes carried their own arc. They played like a standalone short film within the episode, complete with build-up, climax, and release. What might have been a drawn-out spectacle became something sharper, with every beat pushing directly toward the next.
Joel’s death
The other central piece of the episode in The Last of Us was Joel’s death at Abby’s hands. Kaitlyn Dever’s character acted out of revenge for her father’s death, and the moment required careful treatment. Joel was not only crucial to the plot but also brought to life by Pedro Pascal, a performer whose popularity added another layer of expectation.
Good revealed that this sequence was restarted from scratch at least five times. The repeated attempts showed how delicate the edit needed to be. He avoided shaping Abby into a sympathetic figure. The music never followed her directly. Instead, it underscored situations around her, leaving the audience to focus on her choices and expressions.
One editorial decision stood out. When Abby realized that the man who had saved her was Joel, the camera zoomed in on her face. Good described this as essential for the moment. Hearing the name Joel needed to land like a gut punch, visually and emotionally. That emphasis prepared the audience for the brutality that followed.
The editing turned Joel’s death into more than a narrative shift. It became a visceral moment, one that forced viewers to experience shock alongside Ellie. Each restart of the process was about finding that balance, capturing the violence without losing clarity.

Ellie’s reaction
Ellie entered the scene immediately after. What she saw was devastating, and her reaction was pure anger. She lunged at Abby’s group but was pinned before doing any real damage.
The creative team behind The Last of Us wanted the audience to feel the connection between Ellie and Joel even as they were separated. Showrunner Craig Mazin and director Mark Mylod planned shots that showed Joel from Ellie’s point of view and Ellie from Joel’s. Good explained that keeping the sequence rooted in Ellie’s perspective was vital. The audience needed to see what she saw and feel the distance that kept them apart.
This approach kept the characters bound to each other on screen, even in the moment of separation. The visual design made Joel’s loss more painful, reinforcing how closely Ellie remained tied to him.
The Last of Us connection and impact
The shortened Jackson battle and the carefully shaped death of Joel in The Last of Us reveal a consistent editorial philosophy. Cut away what does not serve the story. Keep the focus on character and tension. Allow action to build pressure without losing direction.
The Jackson sequence highlighted the fragility of the town and the risks faced by Tommy and Maria. Joel’s death marked the traumatic shift that would define Ellie’s path. Both moments carried weight because of how they were edited, not despite the cuts but because of them.

Expectations for the season
Season two of The Last of Us premiered in April 2025. From the start it showed that editing would continue to play a central role in shaping the series. The Jackson sequence lost nearly a third of its length yet remained powerful. Joel’s death was refined repeatedly until it reached the right emotional pitch.
Future episodes may continue to reflect this discipline. Scenes might be shortened or restructured whenever they risk diluting the core of the story. The message so far is clear: the series values precision over scale. That choice has been part of its identity since the first season and continues here.
Conclusion
Timothy Good’s editing of Through the Valley demonstrates how unseen decisions shape what audiences remember. The Jackson battle, once a sprawling seventeen-minute piece, became eleven concentrated minutes of pressure and survival. Joel’s death was rebuilt again and again until it delivered both clarity and shock, always seen through Ellie’s eyes.
The result was an episode that gained strength by holding back rather than expanding. By trimming away what did not carry weight, the story struck harder. The Last of Us remains committed to a style where restraint becomes power, showing that fewer minutes on screen can leave a deeper mark.