The myth factory: How Squid Game rewrites icons through violence

Squid Game collage | Images via: KAWS | Collage by: Beatrix Kondo of Soap Central
Squid Game collage | Images via: KAWS | Collage by: Beatrix Kondo of Soap Central

In Squid Game, symbols are more than decoration. They command. They divide. They kill. What begins as a visual language of order quickly becomes a weaponized script, mapping hierarchy through simple shapes: circle, triangle, square. The geometry of violence is everywhere, on the uniforms, the guards, the playgrounds, the walls. These aren’t remnants of childhood games. They are tools of myth-making, forged in blood.

The show doesn’t hide its process. It builds its icons in real time, engraving them in memory through repetition and spectacle. And it does so with a seduction that is impossible to ignore: bright pastel colors, Escher-like staircases folding endlessly into themselves, children’s music echoing through death games. Beauty becomes brutality’s disguise. Every aesthetic choice in Squid Game isn’t just stylized, it’s strategic.

This is the factory where myth is made. And to understand how it works, we have to look beyond the games. We have to see what these symbols do to the people who wear them. What they ask of those who follow them. What kind of world they promise, and at what cost.

Symbols as command lines: decoding the hierarchy

There’s no dialogue between the masked guards. No debates. No hesitation. Only symbols.

The triangle issues orders. The square enforces rules. The circle obeys. Each shape in Squid Game operates like a command line in a corrupted operating system. What appears to be minimalism is actually extreme control, encoded in visuals. These symbols don’t just denote rank, they dictate behavior. They strip identity, collapse nuance, and install a rigid logic: submission or death.

By assigning roles through geometry, the series builds a visual caste system. The triangle doesn’t represent creativity. It slices, points, and punishes. The circle moves in loops, powerless and replaceable. The square, boxed in by authority, watches from above but remains trapped inside the system. Power flows downward, always hidden behind masks, always delegated. Even the Front Man answers to someone.

This isn't aesthetic for the sake of branding. It's psychological warfare. Shapes are chosen for their clarity, their universality. Anyone, anywhere, can understand the hierarchy at a glance. The players never ask questions. They learn fast. They obey faster. It’s design as discipline. Symbol as system.

Color theory of collapse: when childhood turns lethal

The pink corridors glow like candy. The beds are stacked like playground towers. The stairs twist in pastel impossibilities, defying gravity like something out of an Escher dream. It should feel safe. It doesn’t.

Squid Game uses childhood visuals not to comfort, but to disarm. Every element, color, shape, music, feels pulled from a kindergarten, but none of it protects. The contrast is deliberate. It's not irony. It's violence in disguise.

The sets are painted like toys, but they trap bodies. The colors lure players into a false sense of play, only to collapse into blood. Green light. Red light. Red floor. Red walls. The game rooms aren’t locations. They’re psychological devices, designed to confuse instinct. What once meant fun now means death.

There’s genius in this aesthetic misdirection. It doesn’t blunt the horror. It sharpens it. By staging executions under cartoon clouds and pastel rainbows, the show reveals the cruelty of systems that hide violence behind procedure, performance, and nostalgia. Squid Game doesn’t just stage a deathmatch. It stages a betrayal of memory. Childhood becomes weapon. Color becomes camouflage.

Squid Game logo |+ elements  Image via: Netflix/Canva | Collage by: Beatrix Kondo of Soap Central
Squid Game logo |+ elements Image via: Netflix/Canva | Collage by: Beatrix Kondo of Soap Central

Origins in the real: how Squid Game borrowed its rage from history

Before the masks and the memes, there was rage.

Squid Game didn’t spring from abstract dystopia. It was carved out of real wounds. Series creator Hwang Dong-hyuk wrote the script during South Korea’s economic downturn, inspired by the violence he saw inflicted on ordinary people crushed under capitalism. One moment, in particular, bleeds through the show's DNA: the 2009 Ssangyong factory strikes.

Hundreds of workers, fired en masse, occupied their plant in protest. The response was military-grade. Riot police. Tear gas. Beatings. Helicopters flying low to intimidate. The brutality wasn't theoretical. It was filmed, televised, archived in the national psyche. That footage echoes in the guards’ boots, the overhead surveillance, the precise choreography of repression in Squid Game.

This is why the show’s violence feels so surgical. It’s not random. It’s procedural, systemic. Every death is a transaction, an economic exchange masked as a game. The show doesn’t parody capitalism. It reflects it, distilled and dyed neon. In the world of Squid Game, being in debt is a death sentence. Climbing out requires complicity, sacrifice, and blood.

The triangle doesn’t shoot out of malice. It shoots because the system tells it to. Just like the riot cop. Just like the employer. Just like the audience, when it cheers.

Myth made visible: how icons become gospel

The first time we see the shapes, circle, triangle, square, they're harmless. Printed on a recruitment card. But by the end of the first game, they've transformed. The triangle has fired a weapon. The square has watched silently. The circle has dragged away the dead. What began as design has become doctrine.

In Squid Game, visual repetition is sacred. Every episode, every shot, reinforces the code. Symbols are always visible, always aligned, always obeyed. This is how myth is built. Not through explanation, but through ritual. Through consistency. Through spectacle.

The power of these shapes lies in their emptiness. They carry no history, no language, no names. They can be anything the system wants them to be. That’s what makes them so terrifying. They’re clean slates, written over by control. Once viewers start associating them with fear, submission, hierarchy, that meaning sticks. A triangle is no longer a triangle. It’s command. It’s death. It’s gospel.

Outside the show, this coding spreads like wildfire. Halloween costumes. TikTok challenges. Fashion lines. Fan art. The icons escape the screen and enter the real world not as critique, but as currency. The triangle doesn't just point. It sells. It invades. It rules.

Chol-su by KAWS | Image via: Kaws | Collage by: Beatrix Kondo of Soap Central
Chol-su by KAWS | Image via: Kaws | Collage by: Beatrix Kondo of Soap Central

When violence wears a smile: aesthetic as anesthesia

The show’s aesthetic is hypnotic. Rounded corners, soft palettes, symmetrical sets, childhood jingles. Violence is choreographed like theater, framed like art. Deaths are clean, bodies removed with precision, blood pooling like ink on a pastel page. This isn’t gore for shock. It’s elegance for sedation.

That dissonance is deliberate. When brutality becomes beautiful, it becomes easier to watch. Easier to accept. Easier to enjoy. Squid Game doesn’t just depict a violent system. It shows how easily we’re lulled into participating in it. The smile, the music, the stylization, they all invite complicity. The camera doesn’t flinch. Neither do we.

This is how power sustains itself. Not just through fear, but through design. Through comfort. Through patterns that distract from pain. The players forget what the games are. The viewers forget what they mean. A triangle enters the room, and everyone straightens up. Not because of what it says. But because of what it looks like.

Beauty becomes the opiate of the system. And the system, in turn, becomes irresistible.

Icons forged in fire: what Squid Game teaches us about belief

There’s a reason we still see those shapes everywhere. Printed on shirts. Tattooed on skin. Painted across murals and subcultures. They persist not because they’re simple, but because they’ve been burned into narrative through ritual, emotion, and spectacle. In Squid Game, symbols are forged under pressure. They endure because someone died to make them mean something.

This is how belief is manufactured. Not whispered. Not taught. Etched. Repeated. Displayed. It doesn’t matter if the system is real or fictional. Once a symbol carries consequence, it becomes law. The triangle fired a bullet. The square watched it land. The circle cleaned the body. And we watched all of it, breathless, silent, complicit.

The brilliance of Squid Game lies in its refusal to offer moral distance. It doesn’t let us stand outside the violence. It invites us in. It asks what we would do for survival, for money, for meaning. And more than that, it shows us what systems do to make sure we say yes.

That’s the final trick of the myth factory. It doesn’t just create symbols. It also makes you believe in them. And by the time you realize what they’ve cost, you’re already wearing the mask.

Edited by Beatrix Kondo